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<small>''(Updated: Feb 2010)''</small>
You will find answers to a variety of questions about Lustre™ below.
You will find answers to a variety of questions about Lustre™ in the topics below.
== Fundamentals ==
''' Can you describe the data caching and cache coherency method?'''
Complete cache coherence is provided for both metadata (names, readdir lists, inode attributes) and file data. Clients and servers both take locks with a distributed lock management service; caches are flushed before locks are released.
'''[[FAQ - Fundamentals|Fundamentals]]''' - Fundamentals of Lustre components and functionality.
''' Does Lustre separate metadata and file data?'''
'''[[FAQ - Sizing|Sizing]]''' - File system, file, I/O request, OSS, and node limitations.
Yes. The entire namespace is stored on Lustre Metadata Servers (MDSs); file data is stored on Lustre Object Storage Servers (OSSs).  Note that unlike many block-based clustered filesystems where the MDS is still in charge of block allocation, the Lustre MDS is ''not'' involved in file IO in any manner and is not a source of contention for file IO.
'''[[FAQ - Installation|Installation]]''' - Configurations, storage interconnections and more.
The data for each file may reside in multiple objects on separate servers. Lustre 1.x manages these objects in a RAID-0 (striping) configuration, so each object in a multi-object file contains only a part of the file's data. Future versions of Lustre will allow the user or administrator to choose other striping methods, such as RAID-1 or RAID-5 redundancy.
'''[[FAQ - Networking|Networking]]''' - Interconnects, protocols, and topologies.
''' What is the difference between an OST and an OSS?'''
'''[[FAQ - Metadata Servers|Metadata Servers]]''' - Metadata server features, failover, functionality, and more.
As the architecture has evolved, we refined these terms.
'''[[FAQ - Object Servers and I/O Throughput|Object Servers and I/O Throughput]]''' - OSS scaling, configuration, data allocation, object locking protocol.
An Object Storage Server (OSS) is a server node, running the Lustre software stack. It has one or more network interfaces and usually one or more disks.
'''[[FAQ - Recovery|Recovery]]''' - Configuration, failure, failover.
An Object Storage Target (OST) is an interface to a single exported backend volume. It is conceptually similar to an NFS export, except that an OST does not contain a whole namespace, but rather file system objects.
'''[[FAQ - OS Support|OS Support]]''' - Supported operating systems, distros and more.
''' Is it common for a single OSS to export more than one OST?'''
'''[[FAQ - Release Testing and Upgrading|Release Testing and Upgrading]]''' - Bug tracking and fixing, testing, release compatibility, upgrading.
Yes, for example to get around the Linux 2.6 maximum 8 TB partition size. Although Lustre will aggregate multiple OSTs into a single large file system, the individual OST partitions are 8 TB.
'''[[FAQ - Licensing and Support|Licensing and Support]]''' - Licensing model, commercial distribution, support services.  
''' Does Lustre perform high-level I/O load balancing?'''
'''[[FAQ - Glossary|Glossary]]''' - Lustre-related terms defined.
Yes. Because a single file can reside in pieces on many servers, the I/O load for even a single file can be distributed.
Objects are distributed amongst OSTs in a round-robin manner to ensure even load balancing across OSTs and OSS nodes.  In Lustre 1.6 and later, if the OSTs are imbalanced in terms of space usage, the MDS will take this into account and allocate a larger fraction of files to OSTs with more free space.
''' Is there a common synchronized namespace for files and directories?'''
Yes. All clients that mount the file system will see a single, coherent, synchronized namespace at all times.
''' Can Lustre be used as part of a "single system image" installation?'''
Yes. Lustre as the ''root'' file system is being used by some installations on both clients and servers.
''' Do Lustre clients use NFS to reach the servers?'''
No. Client nodes run a native Lustre client file system driver, which uses the Lustre metadata and object protocols to communicate with the servers. The NFS protocol is not suitable to meet Lustre's metadata, I/O, locking, recovery, or performance requirements.
''' Does Lustre use or provide a single security domain?'''
Current versions of Lustre expect the clients and servers to have an identical understanding of UIDs and GIDs, but security is enforced on the MDS by a server-local PAM-managed group database.  Lustre supports Access Control Lists (ACLs).  Strong security using Kerberos is being developed and will be in a future release.
''' Does Lustre support the standard POSIX file system APIs?'''
Yes. Applications that use standard POSIX file system APIs can run on Lustre without modifications.
''' Is Lustre "POSIX compliant"? Are there any exceptions?'''
POSIX does not, strictly speaking, say anything about how a file system will operate on multiple clients. However, Lustre conforms to the most reasonable interpretation of what the single-node POSIX requirements would mean in a clustered environment.
For example, the coherency of read and write operations are enforced through the Lustre distributed lock manager; if application threads running on multiple nodes were to try to read and write the same part of a file at the same time, they would both see consistent results.
This is true of all I/O and metadata operations, with two exceptions:
*  ''atime'' updates
: It is not practical to maintain fully coherent ''atime'' updates in a high-performance cluster file system. Lustre will update the ''atime'' of files lazily -- if an inode needs to be changed on a disk anyway, we will piggy-back an ''atime'' update if needed -- and when files are closed.  Clients will refresh a file's ''atime''' whenever they read or write objects from that file from the OST(s), but will only do local ''atime'' updates for reads from cache.
*  ''flock/lockf''
: POSIX and BSD ''flock/lockf'' system calls will be completely coherent across the cluster, using the Lustre lock manager, but are not enabled by default today.  It is possible to enable client-local ''flock'' locking with the ''-o localflock'' mount option, or cluster-wide locking with the ''-o flock'' mount option.  If/when this becomes the default, it is also possible to disable ''flock'' for a client with the ''-o noflock'' mount option.
Prior to Lustre 1.4.1, there was one additional deviation from POSIX, in the area of ''mmap'' I/O. In 1.4.1, changes were made to support cache-coherent ''mmap'' I/O and robust execution of binaries and shared libraries residing in Lustre.  ''mmap()'' I/O is now coherent and synchronized via the Lustre lock manager, although there may be pathological cases that remain hazardous for some time.
''' Can you grow/shrink file systems online?'''
Lustre 1.6 contains support for online addition of OST targets either on a new or on an existing OSS.  In an upcoming version of Lustre, the recently added support for online resizing of ''ext3'' volumes will provide an additional way of growing file systems.  Shrinking is not supported.
''' Which disk file systems are supported as Lustre back-end file systems?'''
Lustre includes a patched version of the ''ext3'' file system, called ''ldiskfs'', with additional features such as extents, an efficient multi-block allocator, ''htree'' directories, large inodes, extended attributes, transaction optimizations, fine-grained locking, and CPU affinity for critical operations.  In newer kernels that support the ''ext4'' file system, this will be used instead of ''ext3''.  Work is underway to use the Solaris ZFS file system to increase the scalability and robustness of the back-end file system.
''' Why did Lustre choose ''ext3''? Do you ever plan to support others?'''
There are many reasons to choose ''ext3''. One is size; at about 15,000 lines of code, it is extremely understandable, maintainable, and modifiable. Another is reliability; ''ext3'' is proven stable by millions of users, with an excellent file system repair tool.
When we began, there was a big difference between the various Linux file systems, particularly with respect to performance. In the last few years, however, the Lustre team has carried ''ext3'' substantially forward, and it is now competitive with other Linux file systems.  Most of the changes made to ''ext3'' for improving Lustre performance have been included into the upstream ''ext4'' filesystem, reducing the number and size of patches in ''ldiskfs'' dramatically.
Nevertheless, we had originally planned to support multiple file systems, so Lustre does contain a file system abstraction.  In future Lustre releases, we will support ZFS as the backing file system for both OSTs and MDTs.
''' Why didn't you use IBM's distributed lock manager?'''
The design of the Lustre DLM borrows heavily from the VAX Clusters DLM, plus extensions that are not found in others. Although we have received some reasonable criticism for not using an existing package (such as IBM's DLM), experience thus far has seemed to indicate that we've made the correct choice: it's smaller, simpler and, at least for our needs, more extensible.
The Lustre DLM, at around 6,000 lines of code, has proven to be an overseeable maintenance task, despite its somewhat daunting complexity. The IBM DLM, by comparison, was nearly the size of all of Lustre combined. This is not necessarily a criticism of the IBM DLM, however. To its credit, it is a complete DLM which implements many features which we do not require in Lustre.
In particular, Lustre's DLM is not really distributed, at least not when compared to other such systems. Locks in the Lustre DLM are always managed by the service node, and do not change masters as other systems allow. Omitting features of this type has allowed us to rapidly develop and stabilize the core DLM functionality required by the file system, plus add several extensions of our own (extent locking, intent locking, policy functions, glimpse ASTs, and a different take on lock value blocks).
''' Are services at user or kernel level? How do they communicate?'''
All daemons on a single node run in the kernel, and therefore share a single address space. Daemons on different nodes communicate through RPC messages; large messages are sent using remote DMA if the fabric supports it.
== Sizing ==
''' What is the maximum file system size? What is the largest file system you've tested? '''
Each backend OST file system is restricted to a maximum of 8 TB on Linux 2.6 (imposed by ''ext3'').
Filesystems that are based on ''ext4'' (SLES11) will soon be able to handle single OSTs of up to 16TB.
Of course, it is possible to have multiple OST backends on a single OSS, and to aggregate multiple OSSs within a single Lustre file system.  Running tests with almost 4000 smaller OSTs has been tried - hence 32PB or 64PB file systems could be achieved today.
Lustre users already run single production file systems of over 10PB, using over 1300 8TB OSTs.
''' What is the maximum file system block size? '''
The basic ''ext3'' block size is 4096 bytes, although this could in principle be easily changed to as large as PAGE_SIZE (on IA64 or PPC, for example) in ext4. It is not clear, however, that this is necessary.
Some people confuse block size with extent size or I/O request size -- they are not the same thing. The block size is the basic unit of disk allocation, and for our purposes it seems that 4kB is as good as any. The size of a single file extent, by definition, is almost always larger than 4kB, and ''ldiskfs'' extents and ''mballoc'' features used by Lustre do a good job of allocating I/O aligned and contiguous disk blocks whenever possible. The I/O request size (the amount of data that we try to read or write in a single request) is usually 1MB (aligned to the start of the LUN) and can be further aggregated by the disk elevator or RAID controller.
''' What is the maximum single-file size? '''
On 32-bit clients, the page cache makes it quite difficult to read or write a single file larger than 8 TB.  On 64 bit clients, the maximum file size is 2^63.  A current Lustre limit for allocated file space arises from a maximum of 160 stripes and 2TB per file on current ''ldiskfs'' file systems, leading to a limit of 320TB per file.
''' What is the maximum number of files in a single file system? In a single directory? '''
We use the ''ext3'' hashed directory code, which has a theoretical limit of about 15 million files per directory, at which point the directory grows to more than 2 GB. The maximum number of subdirectories in a single directory is the same as the file limit, about 15 million.
We regularly run tests with ten million files in a single directory. On a properly-configured quad-socket MDS with 32 GB of ram, it is possible to do random lookups in this directory at a rate of 20,000/second.
A single MDS imposes an upper limit of 4 billion inodes, but the default limit is slightly less than the device size/4kB, so about 2 billion inodes for a 8 TB MDS file system.  This can be increased at initial file system creation time by specifying ''mkfs'' options to increase the number of inodes.  Production file systems containing over 300 million files exist.
With the introduction of clustered metadata servers (Lustre 2.x) and with ZFS-based MDTs, these limits will disappear.
''' How many OSSs do I need? '''
The short answer is: As many as you need to achieve the required aggregate I/O throughput.
The long answer is: Each OSS contributes to the total capacity and the aggregate throughput. For example, a 100 TB file system may use 100 single-GigE-connected OSS nodes with 1 TB of 100 MB/sec storage each, providing 10 GB/sec of aggregate bandwidth. The same bandwidth and capacity could be provided with four heavy-duty 25 TB OSS servers with three Elan 4 interfaces and 16 FC2 channels, each providing ~2.5 GB/s in aggregate bandwidth.  The 25 TB of storage must be capable of 2.5 GB/s.
Each OSS can support a very large number of clients, so we do not advise our customers to use any particular client-to-OSS ratio.  Nevertheless, it is common to deploy 1 GB/s of OSS throughput per 1 TFLOP/s of compute power.
''' What is the largest possible I/O request? '''
When most people ask this question, they are asking what is the maximum buffer size that can be safely passed to a ''read()'' or ''write()'' system call. In principle this is limited only by the address space on the client, and we have tested single ''read()'' and ''write()'' system calls up to 1GB in size, so it has not been an issue in reality.
The Lustre I/O subsystem is designed with the understanding that an I/O request travels through many pipelines, and that it's important to keep all pipelines full for maximum performance. So it is not necessary to teach your application to do I/O in very large chunks; Lustre and the page cache will aggregate I/O for you.
Typically, Lustre client nodes will do their best to aggregate I/O into 1 MB chunks on the wire, and to keep between 5 and 10 I/O requests "in flight" at a time, per server.  There is still a per-syscall overhead for locking and such, so using 1MB or larger read/write requests will minimize this overhead.
On the OSS, we have gone to significant effort to ensure that these large 1 MB buffers do not get unnecessarily broken up by lower kernel layers. In Linux 2.4, modifications were required to the SCSI layer, block devices, and the QLogic fibrechannel driver.  In newer kernels there is less need to modify the kernel, though the block device tunables are still set for low-latency desktop workloads, and need to be tuned for high-bandwidth IO.
''' How many nodes can connect to a single Lustre file system? '''
The largest single production Lustre installation is approximately 26,000 nodes today (2009). This is the site-wide file system for a handful of different supercomputers.
Although these are the largest clusters available to us today, we believe that the architecture is fundamentally capable of supporting many more clients.
== Installation ==
'''Which operating systems are supported as clients and servers?'''
Please see [[Lustre_FAQ#OS_Support|OS Support]].
'''Can you use NFS or CIFS to reach a Lustre volume?'''
Yes. Any native Lustre client (running Linux today, by definition) can export a volume using NFS or Samba. Some people have even built small clusters of these export nodes, to improve overall performance to their non-native clients.
Although NFS export works today, it is slower than native Lustre access, and does not have cache coherent access that some applications depend on.
CIFS export with Samba, even a cluster of such nodes, is possible with one caveat: oplocks and Windows share modes. If you connect to these Samba shares with Windows clients, they will probably make heavy use of share modes and oplocks for locking and synchronization. Samba implements them internally, and does not yet have a clustered mode to coordinate them between multiple servers running on separate nodes. So if you rely on the consistency of these share modes and oplocks, you should use a single node to export CIFS.
'''What is the typical MDS node configuration?'''
10,000-node clusters with moderate metadata loads are commonly supported with a 4-socket quad-core node with 32GB of RAM, providing sustained throughput of over 5,000 creates or deletes per second, and up to 20,000 getattr per second.  It is common for these systems to have roughly 200 million files.  Even in 10,000-client clusters, the single MDS has been shown not to be a significant bottleneck under typical HPC loads.  Having a low-latency network like InfiniBand plays a significant role in improved MDS performance.
High throughput with very large directories is possible with extra RAM and, optionally, solid-state disks. Typically, write I/O is low, but seek latency is very important, hence RAID-0+1 mirrored storage
(RAID-0 striping of multiple RAID-1 mirrored disks) is strongly recommended for the MDS.  Access to metadata from RAM can be 10x faster, so RAM more RAM is usually beneficial.
MDS storage requirements should be sized at approximately 4kB per file, except in unusual circumstances.
'''What is the typical OSS node configuration?'''
Multi-core 64-bit servers with good buses are capable of saturating multiple interconnects of any type. These nodes are often dual- or quad- socket and support up to 4 fibrechannel interfaces.  RAM is used for locks and metadata caching, and in 1.8 and later extra server RAM will be used for file data caching, though is not strictly required.  Aproximately 2 GB/OST is recommended for OSS nodes in 1.8, and twice that if OST failover will also run backup OSTs on the node.
'''Which architectures are interoperable?'''
Lustre requires the page size on server nodes (MDS and OSS) to be smaller or the same size as client nodes. Except for this, there are no known obstacles to interoperability, even among heterogeneous client groups and systems with different endianness.
'''Which storage devices are supported, on MDS and OSS nodes?'''
Servers support all block storage: SCSI, SATA, SAS, FC and exotic storage (SSD, NVRAM) are supported.
'''Which storage interconnects are supported?'''
Just to be clear: Lustre does not require a SAN, nor does it require a fabric like iSCSI. It will work just fine over simple IDE block devices. But because many people already have SANs, or want some amount of shared storage for failover, this is a common question.
For storage behind server nodes, FibreChannel, InfiniBand, iSCSI, or any other block storage protocol can be used. Failover functionality requires shared storage (each partition used active/passive) between a pair of nodes on a fabric like SCSI, FC or SATA.
'''Are fibrechannel switches necessary? How does HA shared storage work?'''
Typically, fibrechannel switches are not necessary. Multi-port shared storage for failover is normally configured to be shared between two server nodes on a FC-AL. Shared SCSI and SAS devices will also work.
Backend storage is expected to be cache-coherent between multiple channels reaching the devices. Servers in an OSS failover pair are normally both active in the file system, and can be configured to take over partitions for each other in the case of a failure.  MDS failover pairs can also both be active, but only if they serve multiple separate file systems.
'''Can you put the file system journal on a separate device?'''
Yes. This can be configured when the backend ext3 file systems are created.
'''Can you run Lustre on LVM volumes, software RAID, etc?'''
Yes. You can use any Linux block device as storage for a backend Lustre server file system, including LVM or software RAID devices.
'''Can you describe the installation process?'''
The current installation process is straightforward, but manual:
1. Install the provided kernel and Lustre RPMs.
2. A configuration tool assistant can generate a configuration file for simple configurations, or you can build more complex configurations with relatively simple shell scripts.
3. Format and mount the OST and MDT filesystems.  The command is usually identical on all nodes, so it's easy to use a utility like ''pdsh/prun'' to execute it.
4. Start the clients with ''mount'', similar to how NFS is mounted.
'''What is the estimated installation time per compute node?'''
Assuming that node doesn't require special drivers or kernel configuration, 5 minutes. Install the RPMs, add a line for the file system to ''/etc/fstab''.  Compute nodes can be installed and started in parallel.
'''What is the estimated installation time per I/O node?'''
5-30 minutes, plus formatting time, which can also be done in parallel.  The per-node time depends on how easily the commands can be run in parallel on the I/O nodes.  Install the RPMs, format the devices, add a line to ''/etc/fstab'' for the file system, mount.
== Networking ==
'''Which interconnects and protocols are currently supported?'''
Today, Lustre supports TCP/IP (commonly over gigabit or 10-gigabit ethernet), OFED, Myrinet MX, and Cray's Seastar networks.  Other older networking technologies were also supported, but are virtually unused today and will be dropped in future releases.
The up-to-date versions of each network type are at the beginning of the lnet/ChangeLog file and each release announcement.
'''Can I use more than one interface of the same type on the same node?'''
Yes, with Lustre 1.4.6 and later.
'''Can I use two or more different interconnects on the same node?'''
Yes, with Lustre 1.4.x, subject to the particular limitations of the interconnect. For example, we are told that it is not possible to use both Elan 3 and Elan 4 in the same node at the same time.
'''Can I use TCP offload cards?'''
Probably -- but we've tried many of these cards, and for various reasons we didn't see much improvement, if any. First, because Lustre runs entirely in the kernel, it uses kernel networking APIs which are often not supported (or at least not optimized) by the offload drivers.
Second, the problem isn't the overhead of checksum calculation or the need for interrupt coalescing; lots of commodity ethernet cards already support these features. The big overhead is memory copying and buffering, which these cards rarely do anything to address.
'''Does Lustre support crazy heterogeneous network topologies?'''
Yes, although the craziest of them are not yet fully supported.
Because Lustre supports native protocols on top of high speed cluster interconnects (in addition to TCP/IP), some special infrastructure is necessary.
Lustre uses its own implementation of the Portals message passing API, upon which we have implemented Gateway nodes, to route between two native protocols. These are commodity nodes with, for example, both gigabit ethernet and InfiniBand interfaces. The gateway software translates the Portals packets between the interfaces to bridge the two networks.
These routers are in use today, and may become more popular as more enterprises connect multiple clusters with special interconnects to a single global Lustre file system.  On the other hand, TCP/IP on GigE is the interconnect of choice for most organizations, which requires no additional Portals routing.
== Metadata Servers ==
'''How many metadata servers does Lustre support?'''
Lustre 1.x supports up to two metadata servers (MDSs) per file system in an active/passive failover configuration, meaning that only one server is actually servicing requests as a time.
You can configure multiple active metadata servers today, but they must each serve separate file systems.
Lustre 2.x will introduced the clustered metadata feature, which will permit dozens or hundreds of metadata servers working in parallel for a single file system.
'''How will clustered metadata work?'''
At a high level, it is reasonably simple: each directory can be striped over multiple metadata servers, each of which contains a disjoint portion of the namespace. When a client wants to lookup or create a name in that namespace, it uses a hashing algorithm to determine which metadata server holds the information for that name.
When you consider the details of doing this efficiently, coherently, and completely recoverably in the face of any number of different failures, it becomes more complicated.
We have already demonstrated very substantial portions of this functionality, including recovery, as a part of our DoE/NNSA PathForward effort. It will not be production-quality, however, for some time.
'''Isn't the single metadata server a bottleneck?'''
Not so far. We regularly perform tests with single directories containing millions of files, and we have several customers with 10,000-node clusters (or larger) and a single metadata server.
Lustre is carefully designed to place the entire burden of file I/O on the Object Storage Servers (OSSs): locking, disk allocation, storage and retrieval, everything. Once the file is opened and the striping information obtained by the client, the metadata server is no longer involved in the business of file I/O.
The Lustre metadata server software is extremely multithreaded, and we have made substantial efforts to reduce the lock contention on the MDS so that many clients can work concurrently.  These are the kinds of optimizations which make it possible to do random creations or lookups in a single 10-million-file directory at a rate of more than 5,000 per second.  Future versions of Lustre will continue to improve the metadata performance.
If there is a customer need for massive metadata servers prior to the release of clustered metadata, it should be possible to scale quite far using large SMP systems (such as the SunFire x4600 or Bull NovaScale) with large memory spaces and solid-state disks which can utilize large caches to speed MDS operations.
'''What is the typical MDS node configuration?'''
Please see [http://wiki.lustre.org/index.php?title=Lustre_FAQ#Installation Installation].
'''How do I automate failover of my MDSs?'''
Please see [http://wiki.lustre.org/index.php?title=Lustre_FAQ#Recovery Recovery].
'''Do you plan to support MDS failover without shared storage?'''
No. The extreme complexity that this would introduce does not seem to be warranted by the relatively modest cost of a small amount of shared storage for the metadata servers.
'''How is metadata allocated on disk?'''
The standard way that Lustre formats the MDS file system is with 512-byte ext3 inodes, which contain extended attributes (EAs) embedded in the inodes. One use of such an EA is for the file striping data, which tells the clients on which object servers to find the file data. For very widely striped files, this EA may be too large to store in the inode and will be stored in separate blocks. By storing the EA in the inode when possible, we avoid an extra very expensive disk seek.
'''What is intent locking?'''
Most file systems operate in one of two modes: a mode in which the server does the metadata modifications, or a mode in which the client can cache metadata updates itself. Both ways have their advantages and disadvantages in certain situations.
Consider the case of 1,000 clients all chdir'ing to ''/tmp'' and creating their own output files. If each client locks the directory, adds their file, uploads the modification, and releases the lock, this simple operation will take forever. If the metadata server is able to execute the operations locally and return the results, it should all happen in less than a second.
This is not a contrived example -- Lustre users run applications which do this very thing every hour of every day, for example, to write checkpoint data of a long-running scientific computation.
Consider another very common case, like a user's home directory being used only by one node. In this case, it would be extremely advantageous to allow that node to cache metadata updates in ram, then lazily propagate them back to the MDS. This allows the user to make updates as fast as they can be recorded in ram (until ram is full).
The moral of the store is: in cases of high concurrency, do the updates on the metadata server. In single-user cases, cache updates on the client.
What does this have to do with intent locking? Our protocol bundles up the information for the entire operation with the initial lock request, in the form of a metadata intent, and gives the metadata server the option of whether to execute the operation immediately (and return only a result code), or to return a lock to allow the client to perform writeback caching.
Lustre 1.x does not include a metadata writeback cache on the client, so today's metadata server always executes the operation on the client's behalf. Even without a writeback cache, however, the intent locking infrastructure still provides value. By having all of the information available during the initial lock request, we are able to perform all metadata operations in a single RPC.
''' How does the metadata locking protocol work?'''
Prior to Lustre 1.4.x, each metadata server inode was locked as a single unit. When the client wished to cache the existence of a name, or the attributes or directory pages of an inode, it would take and hold such a read lock. When the metadata server modified an inode, it would take a write lock on the same.
There are common cases when even one lock per inode is not enough, however. For example, consider the case of creating the file ''dir/file'', as would happen during the unpacking of a tar archive. The client would first lookup ''dir'', and in doing so take a lock to cache the result. It would then ask the metadata server to create "file" inside of it, which would lock ''dir'' to modify it, thus yanking the lock back from the client. This "ping-pong" back and forth is unnecessary and very inefficient, so Lustre 1.4.x introduced separate locking of different parts of the inode (simple existence, directory pages, and attributes).
''' Does the MDS do any pre-allocation?'''
Yes. To enable very fast file creation, the metadata server asks the individual OSTs to pre-create some number of objects, which the MDS can then allocate as file stripes without additional RPCs. These preallocations are replenished asynchronously.
[[FAQ - Object Servers and I/O Throughput|Object Servers and I/O Throughput]]
[[FAQ - Recovery|Recovery]]
[[FAQ - OS Support|OS Support]]
[[FAQ - Release Testing and Upgrading|Release Testing and Upgrading]]
[[FAQ - Licensing and Support|Licensing and Support]]
== Glossary ==
* ACL: Access Control List
* DLM: Distributed Lock Manager
* EA: Extended Attribute
* FC: Fibrechannel
* HPC: High-Performance Computing
* IB: InfiniBand
* MDS: Metadata Server
* NAL: Network Abstraction Layer; a software module which provides support for a particular interconnect
* OSS: Object Storage Server
* OST: Object Storage Target

Latest revision as of 11:16, 22 February 2010

(Updated: Feb 2010)

You will find answers to a variety of questions about Lustre™ in the topics below.

Fundamentals - Fundamentals of Lustre components and functionality.

Sizing - File system, file, I/O request, OSS, and node limitations.

Installation - Configurations, storage interconnections and more.

Networking - Interconnects, protocols, and topologies.

Metadata Servers - Metadata server features, failover, functionality, and more.

Object Servers and I/O Throughput - OSS scaling, configuration, data allocation, object locking protocol.

Recovery - Configuration, failure, failover.

OS Support - Supported operating systems, distros and more.

Release Testing and Upgrading - Bug tracking and fixing, testing, release compatibility, upgrading.

Licensing and Support - Licensing model, commercial distribution, support services.

Glossary - Lustre-related terms defined.