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Difference between revisions of "Lustre Debugging for Developers"

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[[Intro...]]
 
[[Intro...]]
 
== Adding Debugging to the Source Code ==
 
== Adding Debugging to the Source Code ==
[[The debug infrastructure provides a number of macros which can be used in the Lustre™ source]] to aid debugging or report serious errors.  
+
[[The debug infrastructure provides a number of macros that can be used in Lustre™ source code]] to aid in debugging or reporting serious errors.  
  
To use these macros, you will need to set the ''DEBUG_SUBSYSTEM'' variable at the top of the file to indicate [[what code module the debugging is part of]] as shown below:
+
To use these macros, you will need to set the ''DEBUG_SUBSYSTEM'' variable at the top of the file to [[do what??]] as shown below:
  
 
  #define DEBUG_SUBSYSTEM S_PORTALS
 
  #define DEBUG_SUBSYSTEM S_PORTALS
  
The available macros include:
+
A list of available macros with descriptions is provided in see [http://wiki.lustre.org/manual/LustreManual18_HTML/LustreDebugging.html#50532482_pgfId-1291518 Section 23.2.8: ''Adding Debugging to the Lustre Source Code''] in the [[Lustre Documentation|''Lustre Operations Manual'']].
* '''LBUG -''' This is a panic style assertion in the kernel which causes Lustre to dump its circular log to the file ''/tmp/lustre-log'' from where it can be retrieved after a reboot.
 
* '''LASSERT''' - Validates that a given expression is true, [[otherwise call LBUG]]. The failed ''expression'' is displayed on the console, though the values that make up the expression are not printed.
 
 
 
* '''LASSERTF''' - Similar to LASSERT but also allows a free-format message to be printed, [[like printf/printk]]
 
 
 
* '''CDEBUG''' - The basic and most commonly used debug macro,''' it takes one more argument than a standard ''printf'' - the debug type.''' [[OK to replace bold text with this?]] CDEBUG takes the standard ''printf'' arguments along with one additional argurment, the debug type. When the debug mask is set '''accordingly''' [[OK to change to this?]] to the corresponding debug type, this message is added to the debug log. Later, when the log is retrieved, it can also be filtered based on debug type.
 
[[What is this?]]
 
CDEBUG(D_INFO, "This is my debug message: the number is %d\n", number);
 
 
 
* '''CERROR''' - Behaves similarly to CDEBUG, but prints the message in the debug log and to the console. This is appropriate for serious errors or fatal conditions:
 
[[What is this?]]
 
CERROR("Something very bad has happened, and the return code is %d.\n", rc);
 
 
 
* '''ENTRY''' and '''EXIT''' - ENTRY and EXIT take no arguments and simply add messages to aid in call tracing. One should attempt to cover all exit conditions when using these macros, to avoid confusion when the debug log reports that a function was entered but never exited.
 
 
 
* '''LDLM_DEBUG''' and '''LDLM_DEBUG_NOLOCK''' - These macros are to be used when tracing MDS and [[VFS]] operations for locking. The purpose of these macros is to build a thin trace that shows the protocol exchanges between nodes.
 
 
 
* '''DEBUG_REQ''' - Prints information about the given ''ptlrpc_request'' structure.
 
 
 
* '''OBD_FAIL_CHECK''' - Allows insertion of failure points into the Lustre code.  Useful for generating regression tests that can hit a very specific sequence of events.  This works in conjunction with ''sysctl -w lustre.fail_loc={fail_loc}'' to set a specific failure point for which a given OBD_FAIL_CHECK will test for.
 
 
 
* '''OBD_FAIL_TIMEOUT''' - [[like OBD_FAIL_CHECK]], and if the given ''fail_loc'' is hit, wait for the specified number of seconds.  Useful for simulating hung, blocked, or busy processes, or network delays.
 
 
 
* '''OBD_RACE''' - [[like OBD_FAIL_CHECK]], and the first process to hit it sleeps until a second process hits the same OBD_RACE and then both continue on.  Useful for having multiple processes executing the same code concurrently to provoke locking races.
 
 
 
* '''OBD_FAIL_ONCE''' - A flag set on a ''lustre.fail_loc breakpoint'' to cause the OBD_FAIL_CHECK condition to only be hit a single time.  Otherwise, a ''fail_loc'' is permanent until cleared with ''sysctl -w lustre.fail_loc=0''.
 
 
 
* '''OBD_FAIL_RAND''' - [[have the OBD_FAIL_CHECK fail randomly]], on average every (1 / lustre.fail_val) times.
 
 
 
* '''OBD_FAIL_SKIP''' - [[have OBD_FAIL_CHECK succeed]] ''lustre.fail_val'' times and then fail permanently, [[or once with OBD_FAIL_ONCE]]
 
 
 
* '''OBD_FAIL_SOME''' - [[have OBD_FAIL_CHECK fail]] ''lustre.fail_val'' times and then succeed.
 
  
 
== Ptlrpc Request History ==
 
== Ptlrpc Request History ==

Revision as of 11:32, 27 January 2010

Intro...

Adding Debugging to the Source Code

The debug infrastructure provides a number of macros that can be used in Lustre™ source code to aid in debugging or reporting serious errors.

To use these macros, you will need to set the DEBUG_SUBSYSTEM variable at the top of the file to do what?? as shown below:

#define DEBUG_SUBSYSTEM S_PORTALS

A list of available macros with descriptions is provided in see Section 23.2.8: Adding Debugging to the Lustre Source Code in the Lustre Operations Manual.

Ptlrpc Request History

Each service maintains a request history, which can be useful for first occurrence troubleshooting.

Is ptlrpc an acronym?

Ptlrpc history works as follows:

  1. request_in_callback() adds the new request to the service's request history.
  2. When a request buffer becomes idle add it the contents of the request buffer? to the service's request buffer history list.
  3. Cull buffers from the service's request buffer history if it has grown above "req_buffer_history_max" and remove its reqs from the service's request history.


The request history is accessed and controlled using the following /proc files under the service directory:

req_buffer_history_len Number of request buffers currently in the history
req_buffer_history_max Maximum number of request buffers to keep
req_history Request history

Note that requests in the history include "live" requests that are actually being handled. Each line in req_history looks like:

<seq>:<target NID>:<client ID>:<xid>:<length>:<phase> <svc specific>

Where:

seq Request sequence number
target NID Destination NID of the incoming request
client ID client's PID and NID
xid rq_xid
length size of the request message
phase:
  New Waiting to be handled or couldn't be unpacked
  Interpret Unpacked and being handled
  Complete Handled
svc specific Service-specific request printout. Currently the only service that does this is the OST, which prints the opcode if the message has been unpacked successfully.

LWT Tracing

A lightweight tracing facility called LWT prints fixed size requests into a buffer and is faster than LDEBUG.

The records that are dumped contain:

  • Current CPU
  • Process counter
  • Pointer to file
  • Pointer to line in the file
  • Four void * pointers

An lctl command dumps the logs to files.

This tracking facility has been used successfully to debug difficult problems.

Is this included with Lustre?

Finding memory leaks

Memory leaks can occur in code when memory has been allocated and then not freed once it is no longer required. The leak_finder.pl program provides a way to find memory leaks. To use this program, follow these steps:

1. Turn on debugging to make sure all malloc and free entries are collected by entering:

sysctl -w lnet.debug=+malloc

2. Use lctl to dump the log into a user specified log file as shown in previous section.

3. Run the leak finder on the contents of the log file by entering:

perl leak_finder.pl <ascii-logname>

The output is similar to:

malloced 8bytes at a3116744 called pathcopy
(lprocfs_status.c
lprocfs_add_vars:80)
freed 8bytes at a3116744 called pathcopy
(lprocfs_status.c
lprocfs_add_vars:80)

The leak_finder.pl tool also displays any leaks that were found found:

Leak:32bytes allocated at a23a8fc  (service.c:ptlrpc_init_svc:144,debug file line 241)