WARNING: This is the _old_ Lustre wiki, and it is in the process of being retired. The information found here is all likely to be out of date. Please search the new wiki for more up to date information.
Building Lustre Code
The procedure on this page describes how to build and configure Lustre code in a development environment. It assumes that you have:
- Checked out Lustre source code from CVS (see Accessing Lustre Code).
- Obtained an unmodified kernel source supported by the version of Lustre you have checked out (supported kernel sources can be found at http://downloads.lustre.org/public/kernels/). Is this the correct link to use?
Configuring and Building Lustre
To configure and build Lustre, follow these steps:
1. Run the autogen script. The autogen script performs a few checks and then bootstraps the build system using the GNU automake and autoconf functions.
$ sh autogen.sh Checking for a complete tree... checking for automake-1.7 1.7.8... found 1.7.9 checking for autoconf 2.57... found 2.59 ... running autogen for liblustre...
2. Apply Lustre patches to your unmodified Linux distribution. For instructions, see Applying Lustre Patches to a Kernel.
3. Run configure to set up your system to compile the Lustre code. Configure performs extensive checks of the underlying system and kernel and then produces autoMakefiles and Makefiles.
Note: Replace /path/to/linux with the path to your patched kernel source (for example, /tmp/kernels/linux-2.6.18-128.1.1)
$ ./configure --with-linux=/path/to/linux checking build system type... i686-redhat-linux-gnu checking host system type... i686-redhat-linux-gnu checking target system type... i686-redhat-linux-gnu ... LLCFLAGS: -g -Wall -fPIC
4. Type 'make' to build Lustre.
$ make ...
5. Install the built Lustre modules in the kernel. We recommend installing them in the modules directory and running the depmod command. Is more detail needed here?